While catching up with what at first glance seemed to be the perfect game for me, Brothers: A Tale of Two Sons, I stumbled across a rather nasty ocurrence:
A commenter warned about sexist content that keeps them from recommending the game. Another joined in saying that it “significantly impacted my enjoyment of the game.”
That in itself is bad enough, but someone felt the need to reply:
That’s where I feel that in desperately wanting to believe that everything is a sexist trope that you misinterpret what the the designers were trying to convey in their game. And that is what is unfortunate because the game has a beautiful message that you missed – and sexism is not one of them.
Apparently being ripped out of the immersion and not wanting to put up with sexism is a choice. Wanting to see misogyny in everything prevented you from liking this actually good game!
Well, this attitude has to stop. Low tolerance for bigotry and enjoyment of the game are not separate entities where the first is a hindrance. You wouldn’t want to play a game with shitty controls and a horrible gameplay? Or work around bugs? Or endure a horribly written story? Then why would you ignore sexism and all other forms of bigotry to enjoy a game?
My enjoyment of anything stops when what is being delivered to me is bullshit.
And as someone else eloquently put it…
Wow – to be so sensitive that it would impede your ability to enjoy such a fantastic game seems like a really unfortunate situation.
Yeah. Having standards is a burden. Apparently my “ability” is impaired instead of, y’know, the designer’s fucking creative choices.
PSA: I didn’t play the game in question
and I don’t intend to anymore, I just wanted to comment on the double standard of cherry picking which aspects of a work to take into account.